
using Godot;

public enum IETM_TYPE
{
    DRUG,
    WEAPON,
}
public enum DIR
{
    LEFT,
    RIGHT,
    UP,
    DOWN,
}
public enum ANI
{
    IDLE,
    WALK,
    ATTACK,
}

public class CHelp
{
    public static Node loadScene(string path)
    {
        // Load the scene at the given path
        var scene = (PackedScene)ResourceLoader.Load(path);
        if (scene != null)
        {
            Node re = (Node)scene.Instantiate();
            return re;
        }
        return null;
    }
}